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Improving Clinical Outcomes
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LTC (RET) MELISA GANTT

Efficacy of Brain Entertainment Technology on Sleep Quality in Military Healthcare

Purpose: Brain Entrainment Technology (BET) is a sound technology that uses auditory tones to manipulatebrainwave patterns to affect the listener’s state of consciousness. This study is Phase 2 and 3 of a 4-part study assessing the technology’s effect on sleep in military
beneficiaries.


Design: Randomized un-blinded and double-blinded, preand post-intervention with a crossover matched group.


Methods: Phase 2 un-blinded participants were randomized into two groups. Group 1 used music for two weeks, followed by a one-week break, then used BET for two weeks. Group 2 conducted the same process in reverse. Phase 3 blinded participants were randomized into two groups. Both groups repeated the Phase 2 process however music was replaced with music embedded with BET. Objective and subjective sleep measures and pre- and postintervention c-reactive protein were analyzed.
 

Sample: 167 military beneficiaries
 

Analysis: Paired samples t-tests, multi-level modeling, and propensity score matching with logistical regression.
 

Findings: Phase 3 was halted due to the COVID-19 pandemic and only 90 participants were analyzed. No statistical significances were noted for sleep latency, hours asleep, wakefulness after sleep onset, or sleep efficiency. However, trends favored BET when compared to no intervention except for music having a better effect on sleep latency. A downward trend of c-reactive protein was consistent with Phase 1. Trends showed that females had higher wakefulness after sleep onset and lower sleep latency,whereas males  slept longer regardless of intervention (p =0.0003).

Implications for Military Nursing: BET can be programmed to move a listener through the stages of sleep to fit the duration of time of available for sleep. This low cost, portable, user friendly, non-invasive, and easily accessible intervention can be an independent user-initiated action at the bedside, in an outpatient setting, or in a deployed environment.


HU0001161TS10 - N16-502

LTC (RET) MELISA GANTT

Efficacy of Brain Entertainment Technology on Sleep Quality in Military Healthcare

Purpose: Brain Entrainment Technology (BET) is a sound technology that uses auditory tones to manipulatebrainwave patterns to affect the listener’s state of consciousness. This study is Phase 2 and 3 of a 4-part study assessing the technology’s effect on sleep in military
beneficiaries.


Design: Randomized un-blinded and double-blinded, preand post-intervention with a crossover matched group.


Methods: Phase 2 un-blinded participants were randomized into two groups. Group 1 used music for two weeks, followed by a one-week break, then used BET for two weeks. Group 2 conducted the same process in reverse. Phase 3 blinded participants were randomized into two groups. Both groups repeated the Phase 2 process however music was replaced with music embedded with BET. Objective and subjective sleep measures and pre- and postintervention c-reactive protein were analyzed.
 

Sample: 167 military beneficiaries
 

Analysis: Paired samples t-tests, multi-level modeling, and propensity score matching with logistical regression.
 

Findings: Phase 3 was halted due to the COVID-19 pandemic and only 90 participants were analyzed. No statistical significances were noted for sleep latency, hours asleep, wakefulness after sleep onset, or sleep efficiency. However, trends favored BET when compared to no intervention except for music having a better effect on sleep latency. A downward trend of c-reactive protein was consistent with Phase 1. Trends showed that females had higher wakefulness after sleep onset and lower sleep latency,whereas males  slept longer regardless of intervention (p =0.0003).

Implications for Military Nursing: BET can be programmed to move a listener through the stages of sleep to fit the duration of time of available for sleep. This low cost, portable, user friendly, non-invasive, and easily accessible intervention can be an independent user-initiated action at the bedside, in an outpatient setting, or in a deployed environment.


HU0001161TS10 - N16-502

1062043 sleep study.jpg

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